CVE detail
CVE-2020-6016
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Buzz score
Why this CVE is surfacing
This all-time snapshot uses the same composite formula as Trending across a 30-year evidence window, rather than a current rolling window.
Buzz score components · mention 6.9 · diversity 5.0 · KEV 0.0 · OTX 0.0 · PoC 0.0
Why it matters now
Mention timeline
- Total mentions
- 0
- within the 30d window
- Peak daily
- 0
- highest bucket
Evidence
Source links by recency
1 source links · newest first
- Game On – Finding vulnerabilities in Valve’s “Steam Sockets”Check Point Research
Research by: Eyal Itkin Overview The beautiful thing about video games is that there’s something for everyone. You can play as a 19-year-old Canadian redhead trying to climb a difficult mountain; or as an insurance inspector sent to decipher the fate of a doomed merchant ship; or as an amnesiac detective juggling a murder case, a […]
vendorresearch.checkpoint.comDec 10, 2020, 10:55 AM
Exploit code
Public exploit repository references
Public PoC repositories are third-party, potentially unsafe artifacts. Treat their code as untrusted and use it only on authorized systems in an isolated, least-privilege environment. cvebuzz does not execute the code or verify that an exploit works.
0 repository references · best confidence N/A · max 0 stars
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